top of page

Simulation HQ
A design fiction.


3 days Hackathon

Done for:


2022-11-24 14_40_22-Design fiction_edited.png

What is Design fiction?


  • Exploring and criticising possible futures

  • by creating speculative, and often provocative, scenarios

  • narrated through designed artefacts.

Aka daydreaming


Think of the last movie, book or a game world you experienced, how the design of the world subtly tells you a story. Design has always been an integral part of fiction.

Design, an invisible character in fiction.

Now to the project at hand

It all began when a friend said,


An artistic but accurate representation of my friend while saying this

Broooo, have you heard about this theory that
Our world could just be a simulation?

So like any person with an attention span of fruit flies (Yes. Apparently gold fishes are not that bad) and the curiosity of a cat,

I googled it. Obviously.

2022-11-23 13_17_36-Is our world a simulation_ Why some scientists say it's more likely th
2022-11-23 13_20_07-Sabine Hossenfelder_ Backreaction_ No, we probably don’t live in a com

Sooooo, the scientists... are kinda split on this

but I think that is irrelevant to the unnecessary adventure we are going to take.

What if...​

The world as we know it, you, me and all the drama we do, exists in a toy inside the pocket of a teenager from a super-intelligent civilisation?

The world as we know it,

is just a coded simulator program in super powerful Tamagotchi?


What is a Tamagotchi?

For the non-nerds, it is a device that holds a digital pet inside which you need to care for and raise into adults.


There is a hunger meter, happiness meter, health, discipline meter, blah blah blah.


It’s just all the responsibilities I run away from as an adult packed in a toy.

Can I have your imagination for a second here?​

DALL·E 2022-11-24 13.51_edited.jpg

I asked Dall-e to paint a picture for us.

  • A civilization of beings with cognition beyond our imagination.​

  • A cognition so powerful that every moment of every atom of this world can be perceived simultaneously by this random inattentive teenager.

  • We are nothing but entertainment, a plaything to fiddle with when they are bored.

  • A thriving computer program that self-governs until interfered.

  • Billions of evolving stories every passing moment.

  • A computer program so advanced that it started to make movies to entertain itself.

  • and the teenager has the power to shape the world as they please.


Our world as we know it and all of us, are inside the tamagotchi. A tamagotchi of a very very veryyyy intelligent being - so intelligent that they have cognitive ability to simultaneoulsy observe this insane population that inhabits this world and an obession to the question what if?

So the world we live in, is just series of decisions made by this being we will for our convinence call God from now.


So.... an important question here...

Do a bunch of Gods sit around in house parties and do backseat gaming like we all played GTA V at a friend's house?

If so, the other gods at our world.



(3 days Hackathon)

How will the interface of this device the Gods use would look like? UI of the gods

and can we tell a story with it?

3 days hackathon scope down.

WEATHER. ( Massive impact on life, Universally applicable)

The Bangalorean instinct.


Day 1:

The good part, I spent a lot of time looking at really cool weather events and pictures of beautiful landscapes. Volcanic thunderstorms, Rainbows, moonbows???

and got to the basics of how weather works, day night cycles, etc

Frame 15.png

Day 2:

Asked a lot of questions to figure the UX of the interactions.

  1. What features should be present?

  2. How will the world be depicted?

  3. How can God edit the weather?

  4. What stats should be present?

  5. How do we categorise weather events?

Android Large - 1.png

First wireframe of the UX

Okay now how the hell would I find a map which I can stylise it should also have day-night cycle (Hopefully functional)

All my searches led me to Snappy maps where I was able to do my custom CSS. So I made 2 maps - Day and night.

Overlapped them and made a custom mask to make the day-night cycle

So it looks something like this,

The day-night cycle ladies and gentlemen,

Finally the day we paint pretty pictures

Day 3 is here.

Step 1: The vibe

When designing for a fictional world, there are a blank slate which demands creativity which is both a dreamland and a crippling shackles.

  • There are no users to talk to.

  • There are no references to look at.

  • Heck there are no rules to play by.

  • There are no data to validate decisions.

Sure I can roleplay GOD. I guess?

Keywords of the vibe we are going for.

Step 2: The aesthetics

I have always loved looking at our planet - The blue giant.

It's an exceptionally pretty one. So it need to be modern, playful and pretty.


So this is how it turned out!

Frame 16.png
Frame 18.png
Frame 19.png

Changing weather.

Or should I call it climate change?

Frame 20.png

Are we

How does our world affects their world?

Fun fact:

The phrase "With Great power comes great responsibility" comes from the first-ever simulation movie in the world of Gods.


The phrase was later adapted into the app as an ode to the original.

The 'made-in-simulation entertainment' is predicted to be a massive market in the coming lightyears.

God SAVE us.

Maybe the worst time we are living will be reset?

Frame 29.png

A good, kinder and enjoyable design always contains fail-safes, checks in place and friction towards high-risk and unintended actions.

To protect the user from themselves & make curiosity rewarding rather than punishing.


The control panel of everything everywhere and all at once.

Earth settings.png

Add new parameters

New weather phenomenons can be added here


Come on - ofcourse everything is customisable

Load time/space co-ordinate

The fail-safe. The way to rewind time in a snap.

So the reality we live in, is it permanent history?

The 3-day sprint ends.

Thank you for coming on this pointless adventure.

There are no takeaways. There is no climax. There is no point.

It's just us trying to throw our designs at walls and see where it lands.

If you insist that you need a takeaway, take this to work. Next time, take more risks with your designs and let your designers lose some time. They may tell great stories - the designers and the design.

bottom of page